Video game developer Riot Games has announced a new partnership with Amazon which will see the Los Angeles-based firm team up with Amazon Web Services (AWS) to create cloud-based esports content. AWS has also been named as Riot Games’ Official Cloud Artificial Intelligence, Cloud Machine Learning, Cloud Deep Learning and Cloud Services Provider.
Riot Games will become the first-ever firm to use AWS’s data analytics integration for League of Legends, Valorant and League of Legends: Wild Rift events’ broadcasts. Riot will use AWS’s services to get new insights and other experiences such as global power rankings, pick’ems and esports stats. Riot Games will also use AWS to enhance its broadcast segments for LoL Esports, Valorant Champions Tour and Wild Rift Esports.
The collaboration will see Riot Games launch the ‘Project Stryker’ series in an attempt to get the fans closer to the action. Project Stryker will be cloud-first remote broadcast centres which will be using AWS technology. Built on the remote broadcast centres, Riot will be using facilities in Dublin and Seattle where it will be producing and supporting live content anywhere in the world at any time of the day. AWS will also receive the exclusive naming rights of each remote broadcast centre.
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John Needham, president of esports at Riot Games, stated:
“Riot Games has a long-term vision to bring joy to billions of fans around the world through our esports, and we’re extremely excited to work with AWS to level up the Riot Esports experience.
“The wide-ranging solutions and expertise of AWS will enhance Riot Games’ esports broadcasts and engage esports fans worldwide. From reimagining how fans view our events and content, to interacting with other players, AWS unlocks endless opportunities for Riot to shape the future of sport.“
Matt Garman, senior vice president of sales, marketing and global services at AWS, said:
“Our collaboration with Riot Games elevates the entire esports landscape. This is a win, win, win for Riot, AWS, and most importantly fans. Tournament viewers and teams can now see in real time how different lanes, weapons, and abilities could determine who will become champions, similar to the stats used in other sports broadcasts.“
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